![]() * 'Full inventory' list is now sorted by type/category (made more practical sense) * Optimized the Inventory routine/script a bit more Note: see also related pdf in post 2 below (again, check readme for details ~ will leave v1.7 for time being, just to be sure.) * Added options 'List/Remove Duplicates' in Inventory section (all seem ok, but let me know if you notice something no longer working while still fine in prev table) * Added additional tests "disabling certain checks" during 'transitions & play'. * Minor changes: table should/could be more stable now (have moved some var_declarations) * Teleport to waypoint: changed to support current version 1.2.1 (did also some "proper" testing by travelling between worldmaps while enabled - if it would evt die, let me know: plenty more ptr_chains available) If you do come across enemies that are not tackled by this script, let me know! ![]() "Finalised" Enemy 1-Kill script: should now clearly distinct between friendly/enemy Īnd should cover most/all Bosses (special enemies). * Time Of Day (set/lock time of day, weather) * Teleport & Coordinates (incl teleport, free roam, cam distance, save/restore coordinates) * Inventory: edit/list all resource/item values (and more) Miscellaneous (incl raid alarm, timer hugr power, timer helfire, mastery score points) Progression: allows you to edit appropriate values Enemy 1-Hit Kill/Defense (you can change its initial/maximum value + God Mode Friendly) Stamina, Stamina horse, Oxygen: can be locked if needed ![]() Health: can be locked if needed (incl Godmode)
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